pablin.me

Games & apps · Quito

Every shape is real.

pablin.me is a one-person studio making games and apps for Apple devices, one at a time. No accounts, no analytics, no network calls of their own — everything here does what it does entirely on your device.

Game · iPad · iOS 17 · US$4.99 on the App Store

Back on the Air

Mend it. Tune it in. Put it back on the air.

A tube-radio repair game, across the street from Tick Again. Sixteen radios nobody came back for, six real circuits, and a station to hear when you are done.

Open the page →
The bench: an All American Five from behind with its five tubes glowing orange, the dial below, the chassis turned over beside it with its point-to-point wiring, and the meter reading 110 volts on the output tube's plate

A weekly series

Ray Kiln

One new Metal shader every week. A short video builds it from nothing; a page has the full source, every parameter explained, and the sound it makes, which the shader generates too. Open source.

Flowing Color Field, the first Ray Kiln shader: a field of orange and black noise folded over itself
Shader 01 · Flowing Color Field

What we won't trade away

Practice

Four commitments every project here is built on — decided before a single feature, not adjusted for one.

Prop. I

Privacy by default

We ship AI on-device only, through Apple's own Foundation Models. No server call, no account, no analytics — it isn't a setting, because it was never a choice.

Prop. II

Build the real thing

We draw interfaces from actual shapes and native components, not pictures of them. If it's on screen, it's the same geometry the code collides against.

Prop. III

Own the whole stack

We write Swift, SwiftUI, and Apple's own frameworks end to end. No cross-platform runtime stands between an app and the OS it ships on.

Prop. IV

Earn every dependency

We treat a third-party package as a liability until it proves otherwise — one more thing a user trusts with their data without ever agreeing to it.

Series

Longer technical write-ups, grouped by topic.

The person behind it

Hello, I'm Pablo.

A software engineer based in Quito, Ecuador, working mostly in Swift and C#. pablin.me is where that work ships. Outside of it: books, music, and more podcasts than is reasonable.