Solo development studio
pablin.me builds native Apple-platform apps, one at a time, in the open only by their result. No accounts, no analytics, no network calls — every piece of software here does what it does entirely on your device.
Meet me ↓The person behind it
A software engineer based in Quito, Ecuador, working mostly in Swift and C#. pablin.me is where that work ships. Outside of it: books, music, and more podcasts than is reasonable.
Longer technical write-ups, grouped by topic.
How to use threads on different scenarios with C#.
Parallel execution using OpenCL and OpenMP, also covering the use of intrinsics.
Simulation and statistics concepts, implemented with C# and Windows Forms.
The calculation engine behind Tally: running balances, savings rate, runway, recurring projections, debt payoff, and goal pacing.
What we won't trade away
Four commitments every project here is built on — decided before a single feature, not adjusted for one.
We ship AI on-device only, through Apple's own Foundation Models. No server call, no account, no analytics — it isn't a setting, because it was never a choice.
We draw interfaces from actual shapes and native components, not pictures of them. If it's on screen, it's the same geometry the code collides against.
We write Swift, SwiftUI, and Apple's own frameworks end to end. No cross-platform runtime stands between an app and the OS it ships on.
We treat a third-party package as a liability until it proves otherwise — one more thing a user trusts with their data without ever agreeing to it.