Games & apps · Quito
pablin.me is a one-person studio making games and apps for Apple devices, one at a time. No accounts, no analytics, no network calls of their own — everything here does what it does entirely on your device.
See the work ↓The work
Native to Apple's platforms, drawn from real geometry, and private by design — not by setting.
Expenses, subscriptions, debt, and goals — tracked and narrated entirely on your device. No accounts, no cloud, no analytics.
iPhone & iPad · iOS 26 · Free on the App StoreMove the light after the shot. Rake reads the depth saved with a Portrait photo and lets you place lights that cast real shadows.
iPhone & iPad · iOS 17 · Free on the App StoreWhat we won't trade away
Four commitments every project here is built on — decided before a single feature, not adjusted for one.
We ship AI on-device only, through Apple's own Foundation Models. No server call, no account, no analytics — it isn't a setting, because it was never a choice.
We draw interfaces from actual shapes and native components, not pictures of them. If it's on screen, it's the same geometry the code collides against.
We write Swift, SwiftUI, and Apple's own frameworks end to end. No cross-platform runtime stands between an app and the OS it ships on.
We treat a third-party package as a liability until it proves otherwise — one more thing a user trusts with their data without ever agreeing to it.
Longer technical write-ups, grouped by topic.
How to use threads on different scenarios with C#.
5 posts · C#Parallel execution using OpenCL and OpenMP, also covering the use of intrinsics.
7 posts · OpenCL · OpenMPSimulation and statistics concepts, implemented with C# and Windows Forms.
12 posts · C#How relighting a photograph works: the depth a Portrait photo carries, turning it into surfaces, and lighting them with three lights that cast real shadows.
7 posts · Photography & renderingThe calculation engine behind Tally: running balances, savings rate, runway, recurring projections, debt payoff, and goal pacing.
7 posts · SwiftThe person behind it
A software engineer based in Quito, Ecuador, working mostly in Swift and C#. pablin.me is where that work ships. Outside of it: books, music, and more podcasts than is reasonable.