pablin.me

I make apps and games, built from primitives.

I'm Pablo, a one-person studio in Quito, Ecuador: apps for iPhone, iPad and the Mac, a game, six sites for the browser, and long write-ups on how they work.

I make a game. The next one is in the kiln.

Game · iPhone & iPad · Free on the App Store

Lodemate

Chess, with magnets under the board.

Chess puzzles where magnets move the pieces: 64 proved puzzles in 13 worlds, a new one every day, and whole games against the engine or a friend. One purchase opens everything.

Open Lodemate
Level 4-03, Come here: White's lodestone rook has landed on e8, and Black's iron knight is pulled along the rank beside it, glowing blue
Lodemate · Level 4-03, Come here

I run six sites, nothing to install.

Hola PDF, Sharp and Hindcast on any computer, the courses, Ray Kiln with its playground and shader linter, and the rates of Ecuador's banks.

Three things I won't trade away.

Every project here is built on them, decided before a single feature, not adjusted for one.

I

Build the real thing

I draw interfaces from actual shapes and native components, not pictures of them. If it's on screen, it's the same geometry the code collides against.

II

Own the whole stack

I write Swift, SwiftUI, and Apple's own frameworks end to end. No cross-platform runtime stands between an app and the OS it ships on.

III

Earn every dependency

I treat a third-party package as a liability until it proves otherwise — one more thing a user trusts with their data without ever agreeing to it.

Hello, I'm Pablo.

A software engineer based in Quito, Ecuador, working mostly in Swift and C#. pablin.me is where that work ships. Outside of it: books, music, and more podcasts than is reasonable.